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Old Apr 11, 2007, 11:48 PM // 23:48   #1
Desert Nomad
 
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Default 3 Rangers, 1 Monk

Ranger 1 R/Mo
Burning Arrow [E]
dis shot
savage
pin down
mauraders shot
mending touch
natural stride
rez

Ranger 2 R/
Burning Arrow [E]
dis shot
savage
mauraders
kindle arrows
Favorable Winds
stride
rez

Ranger 3 R/A
Broad Head Arrow [E]
dis shot
savage
mauraders
apply poison
natural stride
shadow walk
rez

Monk Mo/Me
Blessed Light [E]
Gift Of Health
RoF
Dismiss conditions
Shield of Absorption
Prot Spirit
Hex Breaker
Channeling

It's just a rough sketch of a build, I've been playing it and not having too much succes. I highly dislike the lame meta and was curious what you think should be changed about this build. I'm not claiming it's the best...or even good. Just seems like fun if you can get the build right.
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Old Apr 12, 2007, 11:25 AM // 11:25   #2
Div
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TBH I don't think having two burning arrows is going to be that great. Your build lacks a real tank-like character to absorb damage, and though it provides ok splitting, it's not the best either. Because of the weaknesses, it feels like you'd lose in a 4v4 case and a split case. I'd take out a ranger for a dervish or warrior.
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Old Apr 12, 2007, 10:08 PM // 22:08   #3
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Not enough defense, and not enough pressure to take down 2-monk/necro healers in a 4v4...
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Old Jun 20, 2007, 04:01 AM // 04:01   #4
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gl coordinating the attack general
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Old Aug 10, 2007, 02:02 PM // 14:02   #5
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No prep on first ranger, kindle is just bad...shouldn't need 2 ranger with burn.
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Old Aug 10, 2007, 02:17 PM // 14:17   #6
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Get Bleeding in there for yet another condition for a tad more pressure.

Switch a Ranger secondary to a class with some form of enchant removale.

3 inerupters is nice, but yeah, lacks High Dmg output.
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Old Aug 20, 2007, 01:37 PM // 13:37   #7
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Switch all of these to escape rangers (yes I'm serious). The main reason is that with escape they're actually good at solo capping shrines and assassins have a hard time dealing with them...

All rangers should have apply poison, screeming shot, 2 interrupts and throw dirt.
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Old Aug 27, 2007, 11:47 PM // 23:47   #8
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Yeah this build was an idea I had months ago, and I still love the thought of it if everything can get worked out right. Lots of conditions for decent pressure, and maruaders + savage for an iffy spike (will need at least a BA to finish it off I'd assume).

A tank like character would be logical, but would defeat the mass interrupt plan I had going. I haven't thought about this in months, but I suppose throwing in maybe a sword war with some conditions on his bar could fit into this.

If anybody feels they can run with something, go for it. I might throw up another build, but I haven't done HB in many months.
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Old Sep 04, 2007, 04:27 PM // 16:27   #9
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3 savage shots+ distracting vs 1 monk = dead monk
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Old Oct 09, 2007, 12:21 PM // 12:21   #10
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Quote:
Originally Posted by wuzzman
3 savage shots+ distracting vs 1 monk = dead monk
I know, right? Especially AI rupts. Not to mention it'd be a great way to shut down a rit.

However I'm semi-fail at HB so I wouldn't be the one to be attempting this. Also probably have to drop the broadhead since that's just not needed with the mass interrupts + conditions.

Again, possibly a sword war? Or possibly an axe spike war to add along with two mauraders? Could put a bit on one of those chars to make them splittable.
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Old Oct 11, 2007, 12:13 AM // 00:13   #11
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Sorry but this team can never work. You won't do nearly as much DPS as a 3 R/P team and the interrupts aren't going to make up for that. The BHA is easily blinded by a D/P and Favorable Winds will be targeted as soon as it is up. Channeling is unreliable because of the constant enchant removal (Corrupt Enchantment) and if you use Blessed Light the monk will burn through his energy in no time. Against a human monk, you have no means of removing Guardian which he will be keeping up constantly. 1v1, the rangers will die against any of the existing splitters. If you want to change it, give the monk SoR (hero) or ZB (if you're the monk) and use 3 R/P. They have decent interrupts, better DPS (they can apply bleeding/poison and burning as well) and most importantly they can survive 1v1.
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Old Oct 11, 2007, 01:33 AM // 01:33   #12
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Quote:
Originally Posted by Draikin
Sorry but this team can never work. You won't do nearly as much DPS as a 3 R/P team and the interrupts aren't going to make up for that. The BHA is easily blinded by a D/P and Favorable Winds will be targeted as soon as it is up. Channeling is unreliable because of the constant enchant removal (Corrupt Enchantment) and if you use Blessed Light the monk will burn through his energy in no time. Against a human monk, you have no means of removing Guardian which he will be keeping up constantly. 1v1, the rangers will die against any of the existing splitters. If you want to change it, give the monk SoR (hero) or ZB (if you're the monk) and use 3 R/P. They have decent interrupts, better DPS (they can apply bleeding/poison and burning as well) and most importantly they can survive 1v1.
Notice that this build was made 6 months ago by some who (no offense Shiz) hasn't been a serious HvHer to my knowledge. It's a decent concept build just to think about, but ofc it won't work now.
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Old Oct 11, 2007, 01:44 AM // 01:44   #13
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Quote:
Originally Posted by TheOneMephisto
Notice that this build was made 6 months ago by some who (no offense Shiz) hasn't been a serious HvHer to my knowledge. It's a decent concept build just to think about, but ofc it won't work now.
Thanks Panda.

I don't really enjoy playing in the lame HvH meta, and I didn't enjoy it 6 months ago either when I made this build. Hence trying to add some spice to playing. Mind you this was before the ladder, so you were actually allowed to have a bit of diversity in your builds without tanking.

I guess this build (the concept of it) is more of a TA build, which is what I normally play. Even then I'd have to mod it accordingly.

It's good to hear from the top player that this build would fail, for those who were trying it. But it wasn't made to climb the ladder (as there wasn't one 6 months ago), simply to break the monotony of the boring HvH meta.
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Old Dec 16, 2007, 03:33 AM // 03:33   #14
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i say replace a ranger with koss or jorah, and let them go wammo style. thast way you can have a better balanced team.
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Old Dec 16, 2007, 10:41 PM // 22:41   #15
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Magebane for BHA
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Old Jan 09, 2008, 09:51 PM // 21:51   #16
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Crip Shot ranger
Magebane ranger
Escape ranger
with WoH/ZB monk that has draw+mending touch
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